home Home description Blog info About

World of Monstrous Design

Capcom’s Monster Hunter: World makes a few… interesting design choices. This series examines some of those choices.

World of Monstrous Design: Play with your Friends
4 / 4

I’ve been writing a series on some of the quirks of the game Monster Hunter: World. I really like fighting the monsters, tracking them, learning new strategies, and finally learning their patterns. I like reading about the ecology between the monsters and how they interact. I also Like playing with my friends.

World of Monstrous Design: Show and Tell
3 / 4

I’ve been writing about the game Monster Hunter: World for a few weeks now, and I have some critiques. In general, my opinion on the game is that it’s very fun when you do get to play the actual game.

World of Monstrous Design: The Hub
2 / 4

I’ve tried out Monster Hunter: World at the end of 2020, and I finally found the fun. When the game opens up and lets me hunt monsters it’s great. In the last article in this series I made the case that this should have happened in the first act of the game, not 25 hours in. But if there’s something that Monster Hunter: World gets right, it’s Astera, or the Hub World for the game.

World of Monstrous Design: The Movie
1 / 4

I’ve been playing a bunch of video games with my friends this year. You may be able to guess why. Over the last couple of weeks, I’ve been playing more Monster Hunter: World than I usually would.

© Copyright 2025 Jon Yocky
email rss_feed image/svg+xml