Setting up a Godot CI/CD Server
I’ve been trying out the Godot game engine, and I’m starting to really like it:
Godot is pretty intuitive, it natively supports and sets up git, it’s not too
hard to understand the core principles, and a growing group of creators is using
it to create stuff and sharing their work.
Godot doesn’t exactly line up with how I like to do things, but usually it’s
not difficult to learn.
So I decided to automate my builds!